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Truth Arena: 3 races

Inventor

Eating nerfs continuously from Riot but there are still many variations that reach the top of the strongest squads currently, it can only be the Inventor’s team. The common point of the current hot Inventor squads is that they only stop at the 5 champion mark to get Tech Bear and will rotate to play with many different main forms. Even a player with a lot of experience in fighting at the Korean Challenger rank like T1 Bebe872 advises gamers that they should only stop at the 5 Inventor mark.

The Arena of Truth: 3 races - extremely strong system, but gamers should not play to the highest activation milestone - Photo 1.

The 2 squads with the highest rate of reaching the top 4 currently are all variations of 5 Inventors

So why should you not play to the 7 champion mark of this system? The first reason is that it is too difficult to do when you need the core that provides the heart or soul of the Inventor. Moreover, Tech Dragon’s versatility is also weaker than the 5-champion version when it buffs critical damage instead of straight public attacks. Obviously, this is only suitable when you own a lot of Infinity Swords, so Tech Bear at 5 champions is a much safer and more versatile choice.

Magician

6 Wizards used to be an extremely powerful playstyle in the first half of Truth Arena season 6 when it possesses all the elements to reach the top of the meta. Then this team-comp has a very strong burst damage champion, Lux, the ability to heal and control is too good from Janna, Yuumi and great resistance from Vex. With the push to 6 Mages, all of the above factors will be enhanced and make this squad extremely strong.

Truth Arena: 3 races - extremely powerful system, but gamers should not play to the highest activation milestone - Photo 2.

With Lux removed, the Mage team in season 6.5 should only stop at the 4 champion mark to add support units for Ahri.

However, by season 6.5, everything had changed completely and 6 Mages became extremely weak. With Lux, Yuumi, and Janna deleted in turn, the Mage team lost the best attack and defense options. Meanwhile, the new main force is named Ahri needs a strong tank to launch multiple moves, something that most Mage champions (except Vex) can’t do. So at the moment, you should only play up to 4 mages and add a tank champion is the best.

Killer

Perhaps in any meta, the Assassin is always an extremely “prestige” squad to use when the assassination ability from this system is always extremely valuable. However, with a lot of Assassin generals being deleted in the last mid-season update, it is extremely difficult for gamers to play up to 6 generals of this system. Therefore, many high-ranked gamers only stop at the 4 Assassin mark when building a squad.

The Arena of Truth: 3 races - extremely powerful system, but gamers should not play to the highest activation milestone - Photo 3.

It is very difficult for you to own many Infinity Swords and equip all Assassin units

Moreover, even if there are conditions such as possessing Assassin Seal, Assassin Heart core, you should not activate the 6 Assassin milestone. The reason is because the gameplay of this squad will usually be rerolling and stacking items for a single mainstay. If you give the Killer Seal to another unit, it will only take advantage of the ability to jump into the backline but not much damage. Not to mention the fact that you need a lot of Infinity Swords to take advantage of the 6 Assassins effect, which is very difficult to do in the current meta.

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